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1.03: Hotfix for Problem with Adventurer Hall Companions

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We have hotfixed the problem with adventurer hall-created companions not being able to unlock doors or chests. This should work correctly now. Without getting into too much detail, it looks like adding and removing a companion in the Stronghold can cause its voice set to be stripped. This was causing a null reference exception when they tried to unlock items.


1.03 Hotfix: Doors not opening due to Fog of War

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Hey, everyone. We just put out another hotfix on Steam for an issue where some people were running into doors that wouldn't open after they had been manually closed. It didn't affect many areas in the game, but we wanted to make sure we fixed this in case some people got trapped.

 

The problem had to do with a bug in the hotfix calculations. It was causing some areas to think they were still under the Fog of War when they weren't.

 

Please let us know if you see any other problems like this.

 

This hotfix has been submitted to GOG and Origin, so we hope they will be up in the next day or two.
 

Thanks!

 

Brandon

Patch Betas on Steam

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Patch Beta Testing

From now on, we will be allowing folks to play our beta patches on Steam. This has a two-fold benefit:

  • Players get new fixes a bit faster and can check out the new changes that will drop in the next patch.
  • Developers get access to information about new bugs that may have slipped into the patch. This will reduce the number of hotfixes for future patches.

We will make a formal announcement to the community when we are going to put the latest patch up for beta testing. We are starting this process with the 1.04 patch.

 

Limitations

  • Right now we are only running this beta on Steam. The reason is that Steam provides a simple way to get folks into the beta. If any players know of any games that ran betas on GOG, please let me know so I can investigate.
  • These patches may be unstable. We will be doing work on the patches and they haven't gone through a full QA cycle so unexpected things can happen. To be safe, I would avoid using any saved games that you do not want to get corrupted. If you do want to use those saved games, it is at your own risk.
  • These patches may stay the same over the entire testing period, but that is unlikely. There might be frequent build changes, so expect to have to download multiple builds over a testing period.

Bug Reports

More than likely you are going to find bugs in these patches and you will need a place to report them. You can report these bugs by going to our new forum for patch beta bugs and support. One thing I ask is that you only report bugs that are specific to the patch beta. If the bug happens in the currently patched base game you should report it in our regular tech support forum.

 

For information on how to report bugs, please look at this post.

 

So, how do I get started?

It's actually pretty easy.

  1. Completely quit out of the Steam client.
  2. Restart the Steam client and navigate to the Library tab.
  3. Right-click on the Pillars of Eternity entry and click on Properties.pe-beta-properties.jpg
     
  4. Navigate to the Betas tab in the Properties menu.
  5. Enter in the code "BETAPASSWORD" (remove quotes) and click on the Check Code button. pe-beta-check-code.jpg
     
  6. Click on the dropdown list and select the "beta" branch. Once selected, close out of the Properties menu.pe-beta-selection.jpg
     
  7. You should notice that your Pillars of Eternity game will now have "[beta]" after it. This means that your game is in the beta branch. Steam should queue an update for this branch.
  8. You can now play the new beta branch of the game.
  9. If you would like to switch your branch back to normal follow steps 3 and 4 to get back to the Beta tab in the Properties menu, then choose "NONE" as your branch. This should revert you back to the release version of the game.

 

Thank you to all of the folks that decide to play the patch beta and help report issues. Your help is invaluable and we really appreciate your dedication.

1.04 Patch is Live

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The 1.04 (540) patch is now live on Steam. It is currently going through the QA process for GOG and Origin and should be available on those sites in the next day or two.
 
We will be posting a backer update regarding the patch later today or tomorrow.
 
You can find the patch notes for 1.04 here.

Update #94: Patch 1.04 - New Fixes and the Introduction of Patch Betas

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Update by Brandon Adler, Patch Wrangler
 
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Hey, everyone. The Pillars of Eternity team is still hard at work in stomping out bugs, balancing gameplay, and adding in some additional polish where needed. Patch 1.04, our latest patch that dropped earlier today, has a good amount of these fixes. You can find the patch notes at the end of this update.
 
For patch 1.05, which we are targeting for a May release, will continue adding these fixes along with some additional new features. For example, we are adding in the ability to change your player's portrait and voice set any time during the game and adding new shaders for Afflictions (like Petrified).
 
Patch Betas
After consulting with the community the Pillars of Eternity team has decided to start making patch betas available. This will give players the opportunity to get new fixes faster and it will allow developers the chance to see potential problems in a patch sooner.
 
Due to technical limitations, the patches are only being offered on Steam. We are investigating getting the patch beta process on GOG, but it may not be possible.
 
When we make new patches available for beta we will let the community know on our Announcement and News forum.
 
If you would like to join in the beta fun, please take a look at this post that describes the exact process for getting into the betas on Steam.
 
Patch 1.04 Notes
Here are the patch notes for 1.04:
 
Items, Spells, and Abilities

  • AOE indicators should now properly resize if the caster has a sub 10 Intellect score.
  • Fixed an issue with over-time aura spells not applying the correct value on the final tick. 
  • Knock Down will now correctly be applied for the full duration of the effect. 
  • Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick. 
  • Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25. 
  • Blooded should trigger properly in all cases now.
  • Boar Animal Companion bonus damage should now work as intended.
  • Prone Reduction mod should now work correctly.

Quests and Companions

  • Fixed Aloth and Kana speaking when they weren't in the party in one of the last levels.
  • Sagani's fox-specific banters now require the appropriate items in the player inventory.
  • Falanroed's dialogue no longer displays a script node.
  • Durance will now properly discuss your dream with you if you've already discussed his staff.
  • Relaxed some constraints on Durance's quest conversation. This allows all characters, regardless of background or stats, to finish his quest.
  • Players can now loot the nest in Oldsong.
  • Fixed an invalid conditional check in one of Pallegina's conversations.
  • Heritage Hill tower will be fully revealed when exploring the map.
  • Fixed spawn issue in a scripted interaction near the end of the game.
  • Fixed an invalid creature spawn in the Ogre Lair in Od Nua.
  • Sagani no longer references the antagonist by name before you know it.
  • A container in the Catacombs of Od Nua will now remember if it was looted.
  • The "Master's Tools" quest will now work if you have the required items before starting the quest.
  • The "A Two Story Job" scripted interaction will not require a second grappling hook to climb down from the window if one was already used to climb up. 

General Fixes

  • Fix for camera movement problems when the game is paused or in a cutscene.
  • Fix to retroactively restore party movement in saves that display movement speed problems.
  • Made some fixes to movement speed problems that were being reported with some items.
  • Optimized Save/Load game system for better performance. 
  • Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory. 
  • Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold.
  • "All Stronghold Upgrades" achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold. 
  • The "Kill All Dragons" achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead. 
  • Fixed issue where store prices were getting exceptionally large after receiving a discount. 
  • Fixed issues with gaining infinite XP from bad Stronghold data. 
  • World time will not get very large in some cases after Save/Load. 
  • Modelling offset with Durance's head has been adjusted.
  • Icon scale is now correct on Hearth Harvest and Reghar Konnek.
  • All shaders will now compile properly under DirectX 11.
  • Restored all the missing effects in the intro cutscene. 
  • Removed Blunderbuss item from an early game loot table. 
  • Changed the cursor type on the blood pool in the Temple of Skaen to conversation. 
  • Fixed a few save game issues with dead summoned creatures.
  • Fixed issue where occasionally a crash would occur when initializing the Steam API. 
  • Draggable windows are now handled properly when running at very high resolutions. 
  • Swamp Lurker's animation wont spaz anymore when the game is paused. 
  • Fixed an issue to prevent binding mouse buttons to window controls. 
  • Game will now pause if you alt-tab during a cutscene in full screen mode. 
  • Audio will now resume properly if the game loses focus. 
  • Fixed an issue with infinite load screen if you transition while hovering over a container. 
  • Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue. 
  • Damaged characters performing AoE attacks will not overload their AI state stacks anymore.

The Road to Eternity Part 3: The Making of Pillars of Eternity Sneek Peek!

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Hey all! While the documentary is coming (very) soon, we have another sneek peek for you!

 

You can check it out here!

 

Change in Steam Depots

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Hello, everyone. We are currently planning on releasing 1.05 tomorrow. As part of the 1.05 patch I am going to be making some (somewhat) significant changes to the Pillars of Eternity depot structure in Steam.

 

A depot is a collection of files that we can assign to different packages. When you purchase a game off of Steam you are actually purchasing a specific package that is a collection of depots. The depots contain information about where to place the files from the Steam servers to your local machine.

 

The reason for this change is because we originally set up our depots so that there was a base depot, and a depot for each OS. Depending on your OS, you would receive the base depot and the depot for your OS. We thought this would work out, but due to differences in the Mac build it is difficult to maintain and will become more difficult with more content being added. The solution is to move the files that were in the base depot to the OS-specific depots. This should be a one time thing as this new structure will scale well in the future.

 

We have done testing on our new depot structures, but due to how Steam works, we won't know if everything is perfect until we push the changes live (which we are coinciding with 1.05).

 

The practical effect is that you shouldn't notice much of anything change. The depots just tell Steam what to download and where to put it. Since the new depots aren't changing any of that, you shouldn't have additional data to download (past the normal patch data). It is possible that Mac may try to download additional data for a 30 - 40 minute period in the morning (until the full changeover is complete), but we will try to minimize that.

 

Thanks for your (future) patience.

1.05 Patch is Live

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Hey, everyone. the 1.05 patch (Build 567) is now live on Steam. We are packaging everything up for GOG and Origin, so those builds should be updated in a day or two.

 

Some highlights from 1.05 include:

  • You can now rename save games.
  • You can now change the portrait and sound set of characters from the character sheet. Click on the gear icon to open the customization window. You can only use this feature on player characters and hired (non-companion) characters.
  • New Stash sorting. You can now sort stash by item type, enchant score, and sell value.
  • Added a News Feed on the main menu to keep you informed on patches and Kickstarter updates.
  • Added a new color for unique items in the inventory.
  • Added a new hotkey for switching weapon sets on selected characters.
  • You can now bind extra mouse buttons to Ability hotkeys.
  • There's a new option in the Difficulty settings to reset newly recruited companions to level 1 (without losing the experience) when they get added to the party for the first time. This will allow you to level up companions to your liking.

 

For the full patch notes on 1.05, please go here.

 

During this patch we needed to change around our Steam depot structure. Most of you should be unaffected by these changes, but if you have problems please report them in this thread. You can also go to that thread for an explanation of the Steam depots and why we needed to change them.

 

Enjoy!


Update #95: Patch 1.05 - New Features

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Update by Brandon Adler, Lead Producer

 

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Good news, everyone! We have a brand-spankin' new patch for you.

 

This is a big one. Patch 1.05 features hundreds of bug fixes, balance changes, and new UI features. There are many minor fixes that are not listed in these notes.

 

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We anticipate that 1.06 will be shipping out later this month. 1.06 will continue the trend of adding in new features, balancing existing gameplay, and fixing bugs important to the community.

 

More Shipping Info

 

Physical discs are being printed for shipping now. One reason for waiting was so we could get the 1.04 patch as the base build on the disc. You should start seeing your discs in the next few weeks.

 

To make sure that your latest shipping information is on record, please go to the Backer Portal and update your address by Monday, May 11th.

 

Documentary

 

We have received the final cut of the Pillars of Eternity documentary and are going through it now. Shortly, we will be able to give an exclusive sneak peek of the documentary to our backers before the general public gets to see it. Be on the look out for an update about it in the next week or two.

 

Patch 1.05 Notes

 

Note: We performed some changes to the game's Steam depots yesterday. Most of you shouldn't notice any difference, but some individuals that may have had non-standard game install locations were seeing some strange behavior where the PillarsofEternity_Data folder in the root of their game directory was getting renamed to EmptySteamDepot. If you rename that folder back to PillarsofEternity_Data, it should resolve the issue.

 

If renaming the folder doesn't work, try performing the Verify Integrity of Game Cache option in Steam to fix the problem. You can do this by right-clicking on the Pillars of Eternity game in your Library, clicking on Properties, clicking on the Local Files tab, and clicking the button that reads Verify Integrity of Game Cache. This will repair any missing or damaged files so you can play the game again.

 

Head to this thread on our forums for more information about the process.

 

New Features

 

  • You can now rename save games.
  • You can now change the portrait and sound set of characters from the character sheet. Click on the gear icon to open the customization window. You can only use this feature on player characters and hired (non-companion) characters.
  • New Stash sorting. You can now sort stash by item type, enchant score, and sell value.
  • Added a Latest News feature on the main menu to keep you informed on patches and Kickstarter updates.
  • Added a new color for unique items in the inventory.
  • Added a new hotkey for switching weapon sets on selected characters.
  • You can now bind extra mouse buttons to Ability hotkeys.
  • There's a new option to reset newly recruited companions to level 1 (without losing the experience). This will allow you to level up companions to your liking.

 

Balance

 

  • Reblanced XP rewards of some quests, particularly the bounty quests, to prevent parties from hitting max level before Twin Elms.
  • Ciphers now start with 1/4 max Focus instead of 1/2.
  • Wizard and Cipher's base endurance has been raised from 30 to 36, and per level from 10 to 12.
  • Wizard and Priests health multipliers were raised from 3 to 4.
  • Interdiction range has been reduced from 20 to 10.
  • Tuned down damage on the Retaliation mod.
  • Citzal's Spirit Lance will now do 50% more damage, is faster, and has an increased AoE.
  • Sanguine Plate's Retaliate mod has been replaced with Spell Holding: Frenzy.
  • Wind Blight's Returning Storm is now set to 1/encounter.
  • Earth Blight's Teleport ability is now set to 2/encounter.
  • Sturdy bonus is improved from +20 to +30 vs Prone.
  • Hand and Key's Preservation has been replaced with Loyal.
  • Aru Breaker's Preservation has been replaced with a +1 Speed.
  • Angio's Gambeson's Reflex bonus is replaced with 1/day Deleterious Alacrity of Motion.
  • Rebel's Call Preservation has been replaced with Wary.
  • Lightning Strikes damage is increased by 25%.
  • Fan of Flames damage is reduced by 25%.
  • Minor Arcane Reflection base duration is changed to 60 seconds.
  • Llengrath's Displaced Image gives 50% hit to graze conversion on Deflection and Reflex.
  • Wizard's Double now grants +40 Deflection against a single attack.
  • Mirrored Images now grants a base +30 Deflection. It decreases by 5 after each hit.
  • Ilengrath's Safeguard's bonuses are now unified.
  • Crucible of the Soul, Speaker to the Restless, and Steps to the Wheel ranges have been increased.
  • Arcane Veil now grants +50 Deflection, with Hardened Veil adding +25, for a total of +75 Deflection.
  • Scroll of Paralysis is now slightly weaker and has a higher skill requirement.
  • All Spell Holdings are 2/encounter.
  • Soul Shock radius reduced from 2.5 to 1.25.
  • Blizzard damage reduced significantly and attack speed increased to from 0.2 to 0.8.
  • Overwhelming Wave now uses a range of 30-40 and stun duration lowered from 10s to 8s.
  • Noxious Burst trap damage now is in line with other player trap damage.
  • Reduced the accuracy on higher level player traps.
  • Unbroken is now a per encounter ability.
  • Malignant Cloud damage increased.
  • Ghost Blades set to foe only.
  • Death Ring damage slightly raised, made foe only.
  • Ninagauth's Freezing Pillar switched over to foe only.
  • Concelhaut's Corrosive Siphon set to foe only.
  • Stag's Horn damaged lowered. Reflex and Deflection penalties cut in half, and reduced duration from 15 to 10.
  • Bracers of Spiritual Power and Archer's Gloves reduced damage from +20% to +10%.
  • Scroll of Revival AoE reduced, range slightly reduced, and restored endurance halved.
  • Marked Prey and Sworn Enemy have been set to 0 recovery actions, so they can be used and the Ranger/Paladin can immediately act again.
  • Winter Wind has had its damage, range, and push decreased. Base interrupt has been increased.
  • Vile Thorns has had its damage increased and range decreased.
  • Petrified has had its damage bonus reduced from x4 to x2.

 

Items, Spells, and Abilities

 

  • Battle-forged status effect now ends when combat ends. This should prevent it from stacking because of save/load.
  • Fix for Elusive Quarry so its status effects now end when combat ends. This should prevent it from stacking because of save/load.
  • Many spells and abilities will have more accurate and updated stat blocks and improved output in the combat log, tooltips, and character sheet.
  • Modal abilities now have activation and deactivation timers.
  • Fixed an issue where some AOE attacks were not displaying the extra Intellect bonus properly.
  • Added new effect when petrified.
  • Traps can now be passively detected at -4 Mechanics.
  • Added an animation to the Fox and the Hunter ability and removed the damage effect.
  • Second Chance will no longer trigger the defeat screen if the entire party goes down right before the effect fires.
  • Fixed display of the cast UI for Seven Nights She Waited While the White Winds Wept.
  • Tuning Wheel's effect is not hostile anymore.
  • Painful Interdiction is now correctly marked as hostile.
  • Escape should now always prevent disengagement attacks.
  • Seven Nights She Waited While the White Winds Wept will no longer attack allies.
  • Barbarian Threatening Presence will no longer spam the combat log when the Barbarian loses all endurance.
  • NPC Chanters will now resume chanting once they use their invocations.
  • Getting maimed will not clear fatigue.
  • All wall spells should now disappear when combat ends.
  • New Glossary entries for spellbind, spell holding, and spell striking.
  • Switched the ingredients for Freezing and Shocking lashes.
  • Druid's Wildstrike Belt is now working as intended.
  • Marked Prey is now working at intended.
  • Draining Whip is now working as intended.
  • One Stands Alone is now working as intended.
  • Interrupting Blows is now working as intended, and will correctly increase interrupt.
  • Mortification of the Soul is now working as intended, and should only award 1 wound.
  • Scion of Flame, Spirit of Decay, Secrets of the Rime and Heart of the Storm should now correctly increase damage of all abilities.
  • Driving Flight will now work properly with Blunderbuss type guns.
  • The Retaliate mod should not strike allies after using Field Triage.
  • Pet fatigue has been removed.
  • Wild Leech is now combat only and the Leech effect will last until combat ends. This fixes issues with it not working with save/load correctly.
  • Fix to Total Max Focus stat that would reset to the base value if you had the Greater Focus talent after a save/load. This is a retroactive fix that will restore your Cipher with an extra +10 focus if you have the talent.

 

Quests and Companions

 

  • Party member stats on the character sheet will now show properly if the companion is removed and re-added from the stronghold.
  • Fixed issues where companions could lose their items when assigned to the stronghold.
  • Grieving Mother's Perception and Intellect scores have been switched.
  • The Man Who Waits: The citizens of the Sanitarium will no longer become hostile if you kill and loot Azo after the Sanitarium riot and then fight flesh golems. Fix is retroactive.
  • Fixed issue with a reputation loss with Gilded Vale when entering Raedric's Hold.
  • Removed disposition exploit with the Records Keeper.
  • A few encounter placement changes.
  • Fixed issues with stronghold hirelings becoming hostile.
  • Retroactive fix to update Sanitarium quest stage to proper state if you already talked to Ethelmoer and then asked for Sanitarium directions from a city guard.
  • Added retroactive fix if you've advanced Heritage Hill quest to Icantha but then asked a city guard for directions to Heritage Hill.
  • Fixed a number of issues with the Winds of Steel quest. This should be a retroactive fix if the quest was already started before working on the second quest with the Dozens or Doemenels, or if the quest was acquired or completed in conjunction with Bronze Beneath the Lake or Changing of the Guard.
  • Attacking any of the main three Defiance Bay factions after having secured their invitation to the hearing will now make Lady Webb give you an invite in the name of Dunryd Row.
  • Fixed issues with the Hermit of Hadret House quest.
  • If Sul or Oernos were defeated before speaking to Desthwn for the first time then The Old Queen and the New King quest will not revert to an earlier quest stage.
  • Hendyna's conversation is fixed up to be properly linked together.
  • Fixed a case where one of Clyver's responses would not appear in conversation if you ask him twice about the hearing.
  • Killing Alwah while she appears in Oldsong now prevents her from appearing alive in Galawain's Maw when you turn in the Prison of Ice quest.
  • Fixed an issue where the Hall of Revealed Mysteries would turn hostile after opening the door to the Elder Archives and then re-loading into the scene (while not in stealth).
  • Rinatto will no longer appear in the Celestial Sapling if you convince him to leave Twin Elms as part of the Hard Bargain quest.)

 

UI

 

  • Changed the display of most stat multipliers to be percentage based.
  • Added Shift as a default control for multi-selection, in addition to Ctrl.
  • Inverted the Stronghold log.
  • Improved the output in the Bestiary and added beast abilities.
  • Portraits now turn grey if Stamina is being capped by Health or Fatigue.
  • Improved multi-selection.
  • Stronghold adventures will now show the duration before you embark.
  • Added apply button to resolution options screen.
  • Default stealth key on Linux is now Ctrl.
  • Weapon set buttons are now disabled when Spirit Shifted.
  • Fixed several issues with containers and mouse cursor state on hover.
  • Fixed an issue where the Lore requirement on scrolls was always displaying as red text.
  • Fixed an issue where weapon sets were not visually unlocking.
  • HUD does not upscale until 1920x1200.
  • Fixed attack roll formula tooltips so they should now be readable in lower screen resolutions.
  • Expert mode is now hidden on the main menu to avoid confusion about it not being selectable outside of a game.
  • Changed slider bars so that they can slide the entire length of the options menu.
  • Changed the order of the option buttons to make them more user-friendly.
  • Tooltips now include sell price where appropriate.
  • Chanter inspection UI should now display the correct durations.
  • Armors should now correctly display DR in the inspection UI.
  • Adjusted position of the Concentration skill in the Character Sheet.
  • Cleaned up problems with improper ability icons showing if you switch party members with hotkeys.
  • Improved loading screen scaling for resolutions greater than 1920 x 1080.
  • Corrected a tooltip string on the voice volume slider.
  • Fixed issues with tooltips being obscured in the inventory screen.

 

General Fixes

 

  • Removed exploit of being able to transition into a new area with a dead player character. Sorry speed runners.
  • Spells and abilities stuck in 'Already Activated' state will be fixed whenever a game is loaded.
  • Now camping in a stronghold map when Brighthollow is unlocked uses Brighthollow instead.
  • Party members will no longer switch weapon sets when charmed.
  • Resolved a problem where misses on some secondary attacks were not being reported in the combat log.
  • Camera should center on party members faster.
  • Trial of Iron: Loading a game will now force a save to happen to prevent save scumming.
  • Fixed many issues related to auto pause.
  • Firearms will now reload when combat ends on alternate weapon sets.
  • Poison and interrupted VO now has a cooldown.
  • Allow quick-loading when UI windows, like dialogue, are up.
  • Removed unneeded navigation blockers in the Valewood that were causing animal companions to become stuck.
  • Fixed issue where Guest Hirelings that were available at the Stronghold for hire were not being saved properly into the save games.
  • Fixed additional problems with prestigious visitors visiting the Stronghold after they had been killed.
  • Fixed a problem with Stronghold prisoners showing temp text at times.

 

 

Full Making of Documentary is Now Live!

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Hi all! If you backed Pillars of Eternity and your tier came with the documentary, you can now access it from the Products Tab of your Account Profile! Enjoy the magic of The Road to Eternity now!

Update #96: The Road to Eternity

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Update by Brandon Adler, Lead Producer

 

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The long wait is over! We have officially released our documentary, The Road to Eternity. The documentary covers everything - from before the Kickstarter to after the game's release. It was an incredible journey, so take a look if you have the time.

 

Our next update will come when we release our next patch in a couple of weeks.

 

Addresses

 

We are shipping out game DVDs to tiers that get physical disc rewards very shorty. To ensure that your DVD will go to the correct location, please make sure your address is updated on our site. Next Tuesday, May 26th is the final cutoff to make sure that you have your address entered correctly.

 

Documentary

 

To access your documentary reward head over to your Products page on the Backer Portal. From the "Making Of Documentary" entry you can click the "Watch Video" button. If you prefer to download the documentary directly you can do so on Steam, GOG or Origin. In the future we will allow direct downloads from the Backer Portal. Steam and Origin currently have the documentary live and GOG should have the documentary live in the next day or so.

 

If you would like more information about redeeming rewards on the Backer Portal please check out our previous updates.

 

Great Stories

 

Two of our fellow Obsidianites have released novels recently. They are really good and we wanted to share them with you.

 

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Forging Divinity

 

Andrew Rowe's (Game Designer) novel, Forging Divinity is the first novel in the War of Broken Mirrors series. It features a well-developed magic system, powerful characters, and epic combat scenes.

 

Check out this plot synopsis from Andrew: Some say that in the city of Orlyn, godhood is on sale to the highest bidder. Thousands flock to the city each year, hoping for a chance at immortality.

 

Lydia Hastings is a knowledge sorcerer, capable of extracting information from anything she touches. When she travels to Orlyn to validate the claims of the local faith, she discovers a conspiracy that could lead to a war between the world's three greatest powers. At the focal point is a prisoner who bears a striking resemblance to the long-missing leader of the pantheon she worships.

 

Rescuing the prisoner would require risking her carefully cultivated cover - but his execution could mean the end of everything Lydia holds dear.

 

Head over to Amazon and pick it up.

 

The Buried Life

 

Carrie Patel's (Narrative Designer) novel, The Buried Life, follows an inspector and a laundress as they investigate a series of murders in the underground city of Recoletta. It's a fantastical mystery about secret histories and dirty politics, perfect for fans of China Miéville and Cherie Priest.

 

The sequel, Cities and Thrones, comes out July 7. Make sure to be on the lookout for it.

 

Head to Amazon and grab yourself a copy of The Buried Life.

 

 

Update #97: Pillars of Eternity Card Game: Lords of the Eastern Reach

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Update by Brandon Adler, Lead Producer

 

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Hello, backers. Obsidian has some very exciting news! Today marks the first day of a brand new Kickstarter for the Pillars of Eternity card game, Lords of the Eastern Reach.

 

Lords of the Eastern Reach is a strategic card game of adventure and empire building based on Pillars of Eternity. You must protect and build a city. Hire heroes and troops for defense or to delve into dangerous dungeons for loot and glory. Build towers, blacksmiths and other buildings to gain the advantage and go for the win.

 

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The game is designed for 2-4 players and takes about 20-30 minutes per player. This gives the game a substantial feel while still being able to fit a game in on a work night.

 

Turns are very interactive, with players being able to perform actions like building and hiring on other players' turns. No more sitting around waiting for your turn to come up!

 

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The original video game development team was actively involved in its development.

 

The design of the card game was done by game industry veteran Chris Taylor (Lead Designer, Fallout) while much of the game's development was done by Obsidian's own Scott Everts and John Lewis.

 

Lords of the Eastern Reach also features artwork created by Pillars of Eternity artists such as John Lewis, Kaz Aruga, Polina Hristova and more.

 

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If you are interested check out the video above where Feargus Urquhart and Chris Taylor go into the basics of the card game and talk about the Lords of the Eastern Reach Kickstarter in more detail.

 

If you would like to back and get your hands on your own copy, head over to the game's Kickstarter page and donate.

Update 1.06 is Live

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Hey, everyone. 1.06 is now live on Steam. The build is being sent over to GOG and Origin shortly so they should have the update ready in a couple of days.

 

If you would like to read through the update notes check them out here.

Update #98: The Bard's Tale IV and Update 1.06

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Update by Brandon Adler, Lead Producer

 

Hello, everyone. I have two exciting bits of news for you today. Our new update is now live and our friends at inXile just released a Kickstarter for a new Bard's Tale!

 

So we don't leave you all in the cold on the Pillars of Eternity expansion, we just might (wink, wink... nudge, nudge) have some stuff to talk about after E3 (week of June 22nd) and we'll also have some really cool news to talk about with Update 1.07.

 

Bard's Tale IV Kickstarter

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If you are like us, you probably spent an unhealthy amount of your childhood playing The Bard's Tale. It was a seminal title in the dungeon crawler, cRPG genre and shaped many games that came later.

 

Well, inXile is helping to bring the party-based dungeon crawler back to the forefront. In their new The Bard's Tale Kickstarter, inXile is creating a mix of that old dungeon crawler feel with newer innovations in the genre.

 

Their phase-based combat allows players to constantly react to each action's result, leading to very dynamic gameplay. Players can also input commands as quickly as they like, while not having to wait on character animations to finish. This allows players to play the game at their own pace.

 

If you have a single-player, party-based, dungeon crawling, cRPG itch that needs to be scratched, join inXile by backing the project's Kickstarter now.

 

Update 1.06

Update 1.06 is up on Steam and will be released on GOG and Origin shortly. This update contains lots of great fixes and some cool paladin balance changes. It also contains two major fixes that Unity just released:

  • Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.
  • Fixed severe slowdowns when streaming in assets if the user had specific network adaptors or was running programs like Hamachi.

Take a look below for all the details:

 

Balance

  • Blacsonn was modified to have a focus gain multiplier (+20%) instead of a flat gain.
  • Added the Flanking and Engagement entries to the Glossary. Also updated the Flanked entry to link to Flanking and Engagement.
  • Minoletta's Concussive Missiles AoE is now set to foe only.
  • Lay on Hands increased from 1/Encounter to 2/Encounter. Base healing value was increased from 20 per tick to 25 per tick and Greater Lay on Hands increased from +7 to +12.
  • Flames of Devotion was given a +20 Accuracy bonus.
  • Spell Holding: Blessing Accuracy bonus reduced from +10 to +5.
  • All Zealous auras set to the same size. This decreased the size of Charge, but increased the sized of Focus and Endurance.
  • Bonus Graze to Hit rate added to Zealous Focus.
  • Bonus Hit to Graze rate added to Zealous Endurance.
  • Sworn Enemy will no longer call a hit reaction when applied.
  • Endurance reduction on the end of Reviving Exhortation was reduced.
  • Suppress Affliction base duration lowered from 15 seconds to 10 seconds.
  • All Exhortations are now set to recover immediately.
  • Reinforcing Exhortation now grants +25 deflection instead of +15.
  • Hastening Exhortation lowered to 9th level (was 11th).

Items, Spells, Abilities

  • Arcane Assault and Flagellant's Path have received animation polish.

Quests and Companions

  • Fixed an issue where a door in the Stronghold's Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that should fix a saved game on load.
  • Fix for Against the Grain where you were able to convince Trumbel after convincing Sweynur. Players in broken states can speak with Trumbel to complete the quest.
  • Entering Lle a Rhemen will now force an update to The Bronze Beneath the Lake to the proper step if it's somehow been reverted to an earlier stage, allowing the Engwithan weapon container to appear.
  • Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights' faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight's support as intended in your playthrough.
  • Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion (Dunryd Row support).

UI

  • Added the correct icons for items that were displaying an incorrect icon.
  • Fixed a minor issue with Scripted Interaction images not animating correctly at times.
  • When dragging items in the inventory, you can now see their stack counts.
  • UI fix made for some localizations that were seeing text flow over their button's bounds.
  • Highlight shader will now properly render behind objects in the scene.
  • Added notifications on skill level up that lets users know that skill points may be saved for subsequent levels.
  • Spell bars now clear out correctly when users switch party members with hotkeys.
  • Fixed a bug where the second line of an object could get covered by newly gained objectives.
  • Fixed a UI issue where icons on an expanded spell bar could show blue or gold glows behind them.
  • Added notification when a player attempts to target a spell or attack when Paralyzed or Stunned.
  • Reordered spells and abilities on the character sheet UI. This was a fix to abilities being displayed under the spells category.
  • Fixed a bug where placeholder icons might appear in combat tooltips.
  • Suppressed effects on the party portrait icons now show their effects with a "suppressed" qualifier on tooltip.
  • Added a "per X sec" clause to beam spell descriptions to indicate how often they hit.
  • Transition icons will now revert to their non-glowing state if you attempt to transition, but click away before completing the transition.
  • Stronghold upgrade "purchase" buttons are now greyed out when another upgrade is already in progress.

General Fixes

  • Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.
  • Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi.
  • Fixed a problem where interacting with the ability bar in certain ways could disable mouse input.
  • Fixed an issue where SFX were not playing properly on containers.
  • Fixed a bug where Deceptive disposition was gaining ranks too quickly.
  • Wolves now have an ambient animation for knocked-down state.
  • Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold.
  • Fixed Commander Clyver's barkstrings to be hostile if the Keep is hostile.

1.06 Hotfix Live on Steam

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Hey, everyone. We added in a hotfix for a problem with ambient audio pausing at incorrect times. Please let us know if you see anything due to this fix.


Update #99: Announcing the Expansion and Update 2.0

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Update by Justin Britch, Associate Producer

 

Hey everyone. I'm Justin Britch and I'm the new task master for the Pillars of Eternity expansion. I have been at Obsidian for over two years now and have spent most of that time supporting the production teams all over the company. Bug reports, task tracking, and updates to production tools has been my life at Obsidian up until recently, but I'm excited jump into the fray.

 

Announcing the White March, Part I

 

We have an expansion to show you! Pillars of Eternity: The White March - Part I is going to add additional character levels, spells, talents, areas, items, and companions to Pillars of Eternity. The expansion will come in two parts, and backers who already purchased the expansion will receive both part I and II. We will be announcing the release date soon, but the part I is not in the far future.

 

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New Companions

 

The expansion will include two new companions: Zahua (the monk shown on the cover of the game and formerly known as Forton) and the Devil of Caroc (a rogue). Here is a brief description from Eric and Carrie who are writing them.

 

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Zahua

 

From Eric Fenstermaker:

 

Zahua comes from an agrarian people known as the Tacan that dwells in the Ixamitl (ih-SHAH-mitt -ull) Plains to the north. (You may have known him as Forton once, but we renamed him to reflect his region of origin.) He belongs to the Nalpazca, a strict order of warrior-monks that constitutes the Tacan's standing army.

 

The Nalpazca distinguish between the material world and the imagined world of perceptions, feelings, and false structures, seeing the latter as the limiting force that prevents a person's transcendence. They employ extreme practices to remain ever-conscious of what is truly real, and are known for exhibiting bizarre anti-social behavior in public settings, consuming powerful hallucinogenic drugs, and inflicting great pain upon themselves, all so as to allow themselves to "see more clearly." There are even rumored to ritualistically cannibalize the flesh of the recent dead so that they might come to terms with their own mortality, though such rumors have the ring of superstition.

 

Zahua is the greatest living practitioner of Nalpazca beliefs, and even as you meet him, he is in continual pursuit of their ideals, which he believes will transform him into an unbeatable combatant. Above all, he believes in suffering as the path to enlightenment, and nearly every inch of his body is covered in scars - mostly self-inflicted. While some might see that as a grim or depressing viewpoint, from Zahua's perspective, suffering is a thing of beauty, to be admired and revered, and he is often able to appreciate situations that would dishearten most others. (Perhaps with a little too much cheer for some people's taste.)

 

The player will meet and get to know Zahua as a party member in White March Part I, and then his vision quest will come into focus later, in Part II.

 

The Devil of Caroc

 

From Carrie Patel:

 

The Devil of Caroc is a bronze golem inhabited by the soul of a convicted murderer. She's ruthless and relentless, yet something about the player piques her interest when they first meet.

 

The Devil was once a trapper in Cold Morn, a village that became notorious for its role in the Saint's War. When she and her neighbors let the Readceran troops pass through town unopposed, they became a symbol of treachery and cowardice throughout Dyrwood. The Purges that swept the country began in Cold Morn, and everyone the Devil ever knew perished when an angry mob burned the village to the ground. The Devil survived and sought revenge on the men and women who set her home ablaze.

 

She's still a rustic at heart, but her crude manners belie cunning and a cynical sense of humor.

 

Update 2.0 New Features

 

The White March is also going to introduce a few new features and quality of life improvement options. These updates will be given to everyone, not just people who purchase the expansion. Adam created a video showing off some of these new features:

 

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DVDs and DVD Updates

 

Note from Brandon:

 

Hey, folks. Paradox has informed us that they have shipped DVDs to all addresses on record. If you have not received your game DVD or an email confirming that your game DVD is on its way, please contact our support and we will get you in touch with a Paradox representative.

 

We are also putting the finishing touches on a 1.04 to 1.06 DVD update, as well. We hope to have that out to you guys in the next week or so.

DVD Patches Are Live

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Hey, everyone. We have updates live for the DVD version of the game. You can find the updates here. In the future this page will always have the latest updates available and should update any DVD version of the game to the latest version when run.

 

On Windows and OSX you can start the update by running the files. For Linux, installation instructions are available inside the tarball.

 

 

New Wallpapers For The White Match - Part 1

Update #99.5: Lords of the Eastern Reach

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Update by Brandon Adler, Lead Producer

 

Hey, everyone. We have two bits of news for you today. One is about Zero Radius Games' Pillars of Eternity card game and the other is about updates for the DVD copies of the game.

 

Pillars of Eternity Card Game: Lords of the Eastern Reach

 

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A quick note to let everyone know the Pillars of Eternity card game is in its last 24 hours. They've opened up 13 Stretch goals adding 82 more cards, solo rules, a wooden Pigeeple of the Spectral Pig, better cards, bigger dice, and are coming up on adding the Chanter troop type to the game. Plus, they just added a Campaign Book for people to be able to play through a whole series of scenarios that tell a story.

 

Yeah... they've been busy.

 

Check it out, and if it looks cool the guys at ZRG would be very appreciative of your backing.

 

DVD Updates

 

We have good news for everyone that has a DVD backer copy of the game, but would like the latest 1.06 update. You can now head over to our Backer Portal to download an update to the latest version of the game.

 

Updates and installation instructions for all three OSes are on the page.

 

When a new update is released in the future, we will add the new patches in this location.

New Pillars of Eternity Art Wallpaper!

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Hey all! We've put up a new wallpaper for you all to have! It's an awesome piece of artwork that will make any desktop all the more fantastic for having it!

 

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You can find the new wallpaper with various resolutions here!

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